I’m hard(ish) at work on my next pair of e-books, which involves some modifications to and editing of a mostly-finished five-part story that’s been languishing on my hard drive for years. I seem to have lost the crudely drawn map I’d thrown together way back around 2006 or 2007, so I’m in the process of re-creating a (hopefully nicer) new one. After playing around with a few demos of fantasy map-making software and tinkering with a number of tutorials involving procedurally-generated map outlines, I ran across this excellent set of tutorials and ended up mostly following the advice contained there. Since I already had a vague idea of the shape of my continents and needed a few prominent features to be at specific places, this option gave me the most flexibility but relied heavily on my mostly non-existent artistic talent.
This is very much a work in progress: I haven’t placed any cities yet or added place names or added any textures to the land or water, and I need to do some tinkering with the forested areas as I’m not satisfied with their look yet. Should I make them denser? Less variation in the tree types or just drop certain of the tree images? Maybe just replace them entirely – but with what? Should I keep the color scheme or turn it all into a sepia/antiqued look? Dots for the cities, or images – keeping in mind the eventual e-book pictures will be smaller than this example? I’m not a design guy in the slightest so any constructive advice would be appreciated.
In any case, here’s a preview of the world where these upcoming books are set. Click to view the full size image (I kept the master copy big just on the off chance there’s ever a need for a high resolution print out):